We Gotta Tear This Muthafucka Up

At his always-excellent blog, Games * Design * Art * Culture, long-time game designer and rabble-rouser Greg Costikyan has just posted the PowerPoint presentation from his Free Play conference keynote, wherein he issues a manifesto for demolishing the current game industry paradigm by any means necessary.

His system is elegant and simple: remove publishers and retailers from the game distribution chain. Direct from the developer to the player–the only two folks in the current model that give a damn about good games. It’s a brilliant idea, particularly when he proposes a unified front of indie developers utilizing a single web portal/presence for marketing, distribution, and sales direct over the ‘net to the player. I’d hit that bookmark every frickin’ day if someone ever gets such a site up and running, and if they can then cut cost of the end product because of no packaging and no corporate wanks? I’d be buying a game a week.

Greg C. has gamer cred like very few in the world, and his insight into the videogame industry is always top-notch. This presentation just crystallizes all of that into a handy, easy-to-read format complete with charts and graphs.

Found via BoingBoing.

Update: ScottC reminds us that some folks may not have PowerPoint, and thus points those types to this viewer.


[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”]

   

About author View all posts Author website

Doc

1 CommentLeave a comment

%d bloggers like this: