Release Date: April 22, 2008 (Original); April 10, 2012 (PlayStation Network Re-release) Developed & Published by: Atlus Rating: M Genre: JRPG. Platforms: PS2, PSP, PS3 (PlayStation Network Download)
Score: The Journey: ; The Answer:
Persona 3 FES is an expanded version of 2007’s hit Persona 3, providing players an enhanced main story (The Journey) while including a brand new epilogue campaign (The Answer.) Now–I will say this right of the bat: Persona 3 FES is one of the greatest RPGs of all time. The narrative is a masterfully written tale of triumph and sorrow, and the gameplay withstands repetition wonderfully while remaining fun.
In Persona 3, you play as a transfer student to Gekkoukan High School. A few days after this student’s arrival, he awakens his Persona, a power that allows him to summon a powerful manifestation of his personality to fight for him. He is unique, though, in that he has the ability to hold and manifest multiple Personas at one time. After awakening his power, the Protagonist joins SEES, a secret group composed of various tragically hip students from Gekkoukan High who can also summon Personas. He then learns about the Dark Hour, a period of time that occurs every night, hidden from most people.
Release Date: March 6, 2012 Developed by: Bioware Published by: EA Rating: Mature Genre: Third Person Shooter/RPG. Platforms: Xbox 360, PS3, PC Score:
First offâ€¦I must say that I am heavily conflicted over Mass Effect 3. The highly anticipated finale to the powerhouse franchise is a finely crafted narrative masterpiece, but it just doesnâ€™t fully deliver. The almost-perfect meat of the game gets bogged-down with a clumsy beginning and an absolutely awful end.
Mass Effect 3 begins with an ancient race of intergalactic baddies known as Reapers destroying Earth. Every 50,000 years or so, the Reapers swoop in and destroy all advanced sapient life. This time around, Commander Shepard and his Scooby Gang are hell-bent on defeating the Reapers. Along the way, Shepard will have to end centuries-old conflicts, right ancient wrongs, and unite the galaxy to build the largest armada ever seen.
Series review:Marble Hornets Season 2 begins with our protagonist Jay waking up in a hotel seven months after Season 1 with no idea of how he got there, or what happened since entry 26. He and a girl named Jessica are the only tenants in the hotel, and Jay soon learns that Jessica has also forgotten how she got there. Jay later finds footage that he shot in the missing seven months, and he begins to piece together what has happened to him, and those in his proximity.
Release Date: October 4, 2011 Developed by: From Software Published by: Namco/Bandai Games Rating: Mature Genre: Third Person Hack-and-Slash RPG. Platforms: PS3, Xbox 360 Score:
As the spiritual sequel to Demon’s Souls, Dark Souls had big shoes to fill. Demon’s Souls was a sleeper hit of 2009, its crippling difficulty and innovative online play quickly creating ripples through the gaming community. From Software, not content with releasing more of the same, set out to create a game that built on the innovations of the original. Not only has Dark Souls filled the shoes of its older brother, it has surpassed its sibling in almost every aspect.
In the world of the game, those marked with the Dark Sign are doomed to be undead. The sign provides immortality, but one day the one marked will become Hollow and lose all humanity. Undead that are not hunted or imprisoned journey to Lordran, a land overseen by ancient lords. Gwyn: God of Sun, The Witch of Izalith, and Nito: the first of the dead worked to destroy the dragons that ruled the world and allow the proliferation of mankind. However, Lordran has fallen into despair. Gwyn himself has died and become Hollow and evil; malice has spread across the land. You play as an Undead, chosen to leave their asylum and restore Lordran.
Release Date: July 26, 2011 Developed and Published by: Atlus (Persona Team) Rating: Mature Genre: Survival horror platform puzzler. Platforms: PS3, Xbox 360 Score:
Initially, Catherine was a game I didn’t have any interest in. All the marketing did nothing to change this. I would even go so far to say it repulsed me. I filed it away as a “pass,” and moved on. That isâ€¦until I saw who made it. The team behind Catherine also made Persona 4, my favorite game of 2008, and one of my most beloved games of all time. So with my low expectations raised slightly, I rented Catherine, and was pleasantly surprised with what I found.
In the game, you play Vincent Brooks, a thirty-two-year-old man who is happy with the status quo. He has a routine and he sticks to it. He wakes up, goes to work, then hangs out with his friends at the bar. All is well, until Vincent’s longtime girlfriend, Katherine (with a K!) starts to pressure him into tying the knot. Overwhelmed by the thought of being “chained down,” Vincent gets drunk at the bar one night, and meets Catherine (with a C.) The next morning, Vincent wakes up with Catherine in his bed and no memory of the night before. On top of his growing relationship troubles, Vincent has nightmares every night where he has to climb a tower of blocks, lest he fall and die. Wackiness ensues from there and Vincent must figure out what he wants in life: the order of Katherine, or the chaos of Catherine.
Series review: Three years ago, Alex Kralie started a student film titled “Marble Hornets,” but abandoned the project halfway through. When his friend Jay (our protagonist and narrator) asks him what he plans to do with the footage, Alex simply says: “Burn It.” After some coercion, Jay manages to get the tapes from Alex, just before he moves away. Jay neglects the tapes for three years and when he finally decides to watch them, he posts any strange incidents on the tapes to a YouTube account. And this draws him into a nightmarish world he cannot escape.
First off, Marble Hornets is scary. Very scary. Not in the “Oh my god, I just jumped out of my seat” way, but more in the “I am paralyzed with fear” way. The series doesn’t rely on jump scares or blood and gore; it is a finely crafted piece of Hitchcockian horror, with elements of Lovecraft thrown in for good measure. The antagonist, The Operator, is an ever present creature with no conceivable motive, and yet unknown paranormal abilities. Based off of the popular Slender Man mythos, The Operator is portrayed as a tall, thin, faceless man wearing a business suit. This seemingly tame combination creates a terrifying beast that will haunt your dreams.
Developed & Published by: Valve Rating: E10+ Platform: Xbox 360, PS3 and Mac/PC
Portal 2. Wow. Just wow. In a proof of concept, Valve shows that the innovative gameplay and story of the original Portal (originally released as part of a bundle) can carry itself as a standalone release. The sequel is an unblemished masterpiece that lives up to the hype and fully dispels the worries of fans. With a fantastic single player campaign and story, Portal 2 is by far one of my favorite games this year, if not of all time.
The game starts with the main character from the first installment, Chell, waking up in cryo-chamber 0 (disguised as a tacky motel room) deep in the bowels of the Aperture Science Testing Facility. After an extended rest, Chell is woken up by a robot named Wheatley. Chell finds that the facility has fallen apart after her climactic battle when the rogue AI GLaDOS crippled the complex. Chell and Wheatley then attempt to escape the dying Aperture Labs, inadvertently re-activating GLaDOS. From there, shit goes down, and Chell is forced to begin testing again. In the co-op campaign players control Atlas and P-Body: two robots created specifically for testing.
Developed by: BioWare Published by: EA Rating: M Platform: Xbox 360, PS3 and PC
Everyone, please give a warm welcome to Isaac, marking his site debut by throwing his sombrero into the ring of game reviewage.
My feelings toward Dragon Age 2 are…difficult to describe. On one hand, the game is a very well crafted RPG experience with satisfying combat, great character interaction and a sweeping rags-to-riches tale filled with betrayal and sociopolitical strife. On the other hand, quite a few supporting characters are bland and the entire game seems like an overzealous attempt at badassery.
The story is told through a series of flashbacks during the interrogation of a dwarf named Varric, a notorious storyteller and one of your earliest companions in the game. He is commanded to tell the story of the Champion, your character. The Champion starts out with no title, known only by his name [fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”][YOUR NAME HERE] Hawke. Predictable phallic opportunity seized, the adventures of Mike Hawke began. Varric’s story begins with Hawke and his family fleeing The Blight, the major conflict in Dragon Age: Origins. The Hawkes arrive in the city of Kirkwall: “The City of Chains.” Events transpire and a year after Hawke and his sister find themselves trying to make money and regain their noble birthright. Over the years, Hawke and his family become interwoven in the political unrest in Kirkwall.