Posted on
08.07.05 by Widge @ 9:20 pm ![]() Okay, now that's just freaky and wrong somehow in a way I can't explain: they've ported Doom to the iPod. And it's apparently playable. Kinda. Found via Engadget. Update: Now Gizmodo has a certification graphic for such things. Nice. Previously: Wolfenstein on a calculator. Categorized as: Games and Stimuli
|
Posted on
08.02.05 by Widge @ 1:07 am ![]() Okay, we're suckers for anything involving zombies. This is not news. And I actually ran across this a while back and started a human character, but the MetaFilter post earlier reminded me. I've got a human and a zombie going on right now. And the zombie is delivering beatdowns already. I could get used to this. Although, guys, come on: if I'm a human and that bad a shot, I'm going to step closer and empty the gun into the thing's head at point blank range. Sorry, you just have no idea how much geekified planning we've discussed over here in case of a zombie invasion. We're sad people. (Pic taken from a photo album of the recent kickass zombie flash mob we've mentioned before. Hey, red-headed moldy axe-in-the-face chick! You ROCK!) Categorized as: Games and Stimuli
|
Posted on
08.01.05 by Widge @ 7:58 am ![]() If you own a TI-83 or TI-84 calculator, now you too can waste time playing Castle Wolfenstein. Just think about how this story will be a hundred years from now, when some kid announces he's gotten Dig Dug ported to a opossum's brain stem. Found via The Raw Feed and Engadget. Categorized as: Games and Stimuli
|
Posted on
07.28.05 by Doc @ 11:51 am ![]() At his always-excellent blog, Games * Design * Art * Culture, long-time game designer and rabble-rouser Greg Costikyan has just posted the PowerPoint presentation from his Free Play conference keynote, wherein he issues a manifesto for demolishing the current game industry paradigm by any means necessary. His system is elegant and simple: remove publishers and retailers from the game distribution chain. Direct from the developer to the player--the only two folks in the current model that give a damn about good games. It's a brilliant idea, particularly when he proposes a unified front of indie developers utilizing a single web portal/presence for marketing, distribution, and sales direct over the 'net to the player. I'd hit that bookmark every frickin' day if someone ever gets such a site up and running, and if they can then cut cost of the end product because of no packaging and no corporate wanks? I'd be buying a game a week. Greg C. has gamer cred like very few in the world, and his insight into the videogame industry is always top-notch. This presentation just crystallizes all of that into a handy, easy-to-read format complete with charts and graphs. Found via BoingBoing. Update: ScottC reminds us that some folks may not have PowerPoint, and thus points those types to this viewer. Categorized as: Games
|
Posted on
07.27.05 by Widge @ 11:36 pm ![]() Just when I thought Bailey kicking my ass repeatedly in video games was humbling, along comes Brice Mellen. Dude could beat me (and probably anybody here on the staff) like a rented mule at these games...and he's blind. Here's the story. Found via Drudge. Categorized as: Games and Stimuli
|
|
|

















