Posted on
12.02.02 by Doc @ 11:40 am ![]() Overall (not an average): Developer: Digital Mayhem At first glance, Run Like Hell seems like a no-brainer blockbuster title. Combining the proven story elements of the survival horror hits like Resident Evil with some sci-fi goodness a'la Aliens, you'd just about have to try to screw it up. Remarkably enough, however, someone did just that. Despite a time-tested concept and an interesting new setting, the game's a snoozer, and feels half-done. Categorized as: Games and Reviews
|
Posted on
11.10.02 by Bailey @ 3:04 pm ![]() Overall (not an average): Developer: Croteam Usually the port of a rather highly acclaimed PC game to a console is a Jekyll/Hyde scenario. I look forward to a chance to play the game that has gotten so much fanfare on the PC--I long ago gave up playing games on my PCs. Even though I sport a fairly robust desktop I've dedicated it to more "profitable" endeavors. Hey, that's why I bought an Xbox, for a dedicated gaming platform, one where I don't have to worry whether my video card and motherboard have the latest video and AGP drivers. Categorized as: Games
|
Posted on
10.10.02 by Doc @ 2:45 pm ![]() Overall: Developer: Vicious Cycle Typically, the announcement of another franchise game title makes me cringe. Too many rotten games based on popular cartoons/movies/comics/etc. litter the console landscape for me to even briefly entertain thoughts that it might be a good game. Fortunately for me, TDK asked me to review Robotech: Battlecry, a game that, for the reasons above, I probably wouldn't have picked up on my own, for fear of yet another disappointment. The game is a refreshing exception to the rule that licensed property games must suck. Clever gameplay, interesting visuals, and a preservation of the source material's fundamental feel all combine to make this a great game. Categorized as: Games
|
Posted on
07.08.02 by Doc @ 2:02 pm ![]() Overall: Developer: BioWare Neverwinter Nights may well have been one of the most hotly-anticipated titles to be released in the computer game world in a decade, ever since it became plain that Daikatana was a hopelessly lost (and hopelessly lame) cause. The gang from BioWare have been racking up hits since the first appearance of Baldur's Gate, including the sequel to that game, Icewind Dale (and its sequel), and Planescape: Torment (which needs a sequel). So when it was announced that they would be producing a video game that fully implemented the new D&D 3rd Edition rule-set, the gaming world began holding its collective breath. The hype that surrounded the game was the Holy Grail of computer RPG fans (and tabletop RPG fans) everywhere--they claimed to be attempting to create the perfect port of tabletop gaming into the digital arena. Such a claim took serious cajones, to be sure, but the consensus was that if it could be done, BioWare were just the guys to do it. Categorized as: Games
|
|
Posted on
05.09.02 by ScottC @ 9:00 pm Overall: Developed by Raven Software Kyle Katarn is one of the best mercenaries in the New Republic. He used to be a Jedi, but after a too close brush with the Dark Side, he hung up his lightsaber. However, the Force has other plans for him. On a job investigating an Imperial base, he finds an unholy alliance between what's left of the Empire and a powerful Dark Jedi. Now with a multitude of weapons and the powers of the Force, he must fight alien smugglers, Imperial stormtroopers, and evil Force users to stop their nefarious plans of conquest and destruction. It's always fun to take out the stormtroopers and Rodians with your blaster rifle or thermal detonators, but it is with the lightsaber that Jedi Outcast achieves real coolness. The lightsaber combat is vastly improved over the previous game in the series. You can select several stances from defensive to aggressive, perform various attacks depending on your movements, and enjoy assorted body parts being sliced off your opponents. Another change is the game gives you new Force skills and increases their power instead of the player assigning points. This gets rid of the worry that you can't complete a level if you didn't put enough points in Force Jump, for example. And I can't begin to describe the joy of using the Force Grip power and listening to a stormtrooper's neck bones snapping. I can understand why Darth Vader used it so often. Categorized as: Games and Reviews
|
|
|
























