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Posted on 07.28.05 by Doc @ 11:51 am
Comments on this: just one. Add your own. ![]() At his always-excellent blog, Games * Design * Art * Culture, long-time game designer and rabble-rouser Greg Costikyan has just posted the PowerPoint presentation from his Free Play conference keynote, wherein he issues a manifesto for demolishing the current game industry paradigm by any means necessary. His system is elegant and simple: remove publishers and retailers from the game distribution chain. Direct from the developer to the player--the only two folks in the current model that give a damn about good games. It's a brilliant idea, particularly when he proposes a unified front of indie developers utilizing a single web portal/presence for marketing, distribution, and sales direct over the 'net to the player. I'd hit that bookmark every frickin' day if someone ever gets such a site up and running, and if they can then cut cost of the end product because of no packaging and no corporate wanks? I'd be buying a game a week. Greg C. has gamer cred like very few in the world, and his insight into the videogame industry is always top-notch. This presentation just crystallizes all of that into a handy, easy-to-read format complete with charts and graphs. Found via BoingBoing. Update: ScottC reminds us that some folks may not have PowerPoint, and thus points those types to this viewer. Categorized as: Games
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Posted on 07.27.05 by Widge @ 11:36 pm
Comments on this: none yet. Add your own. ![]() Just when I thought Bailey kicking my ass repeatedly in video games was humbling, along comes Brice Mellen. Dude could beat me (and probably anybody here on the staff) like a rented mule at these games...and he's blind. Here's the story. Found via Drudge. Categorized as: Games and Stimuli
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Posted on 07.27.05 by Widge @ 4:12 pm
Comments on this: none yet. Add your own. ![]() If you've been rolling your eyes at the Grand Theft Auto: San Andreas kerfuffle, then we highly recommend checking out this piece, written by Steven Johnson, author of Everything Bad is Good for You. Here's a snippet:
We like this guy more and more all the time. Found via Boing Boing. Categorized as: Games and Stimuli
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Posted on 07.03.05 by Doc @ 6:32 am
Comments on this: none yet. Add your own. Overall: Published by Kemco In the world of console gaming, there are genres that have just never been that well-represented. Perhaps chief among these conspicuously absent categories is turn-based strategy wargaming. In days gone by, I was a sucker for these sorts of games, from the earliest instance of Harpoon to SSI's fantastic "General" series (of which I think I played every single installment). And other than a port of Panzer General, the field for console strategy games has remained fallow. At least in the U.S. Now, one of the most venerable strategy franchises in Japan makes its debut on a current-gen console. Dai Senryaku VII ("Great Strategy," as near as I can figure) puts you in control of a wide array of contemporary military hardware in a series of scenarios designed to test one's generalship. In previous installments in the franchise, the focus was squarely on WWII, and involved serious historical re-enactment in the scenarios. This version, however, divorces the strategy from geopolitics by casting the two sides simply as the Red and Blue armies. I see why the makers might want to take this approach, as it allows them to fictionalize modern military conflict, rather than deal with uncomfortable politics. It also means that the game is free to assign your available units from any of the eight countries whose hardware is represented in the game. This provides for a ton of variety in the available forces at your disposal, though getting familiar with all the different units' capabilities steepens the learning curve a bit, as there are somewhere in the neighborhood of 400 different unit types, covering land, sea, and air. Categorized as: Games and Reviews
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Posted on 05.04.05 by Doc @ 10:57 pm
Comments on this: none yet. Add your own. Overall: Published by Microsoft Game Studios When BioWare dropped Knights of the Old Republic, I knew I was in trouble. Makers of some of the greatest computer RPGs of the past decade, coupled with not only the core d20/D&D ruleset but also with the Holy Grail of geek intellectual property franchises? Yes, please. Make mine a double. These bastards knew where I lived and breathed, and I was going to have to be careful lest they manage to steal every bit of disposable monthly income I had. Then, I was saved. The geniuses at Microsoft rushed them on the sequel, pushing it out the door with too many missing story bits and untied loose ends. Add that to Lucas' devaluing the whole Star Wars universe with craptacular movies, and I was breathing a little easier. Then BioWare came with the fu, and I was doomed. Categorized as: Games and Reviews
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