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Posted on 12.07.03 by Doc @ 4:47 pm
Comments on this: none yet. Add your own. ![]() Overall (not an average): Developer: EALA With Frontline, the Medal of Honor series returns to its console roots, once again placing you in the role of Lt. Jimmy Patterson of the U.S. Army, assigned to the invasion of Omaha Beach during Operation Overlord (D-Day, to the uninitiated). After the mad dash across the bullet-riddled and blood-soaked sands of Normandy, you're called back into service by the OSS, and sent on a series of missions deep behind enemy lines as part of the Allied press to crush the German war machine in the latter stages of WWII. From stowing away on a U-Boat to stealing an experimental Nazi jet fighter, the difficulty is high, but success means the end of tyranny in Europe. Categorized as: Games and Reviews
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Posted on 12.02.02 by Doc @ 11:40 am
Comments on this: none yet. Add your own. ![]() Overall (not an average): Developer: Digital Mayhem At first glance, Run Like Hell seems like a no-brainer blockbuster title. Combining the proven story elements of the survival horror hits like Resident Evil with some sci-fi goodness a'la Aliens, you'd just about have to try to screw it up. Remarkably enough, however, someone did just that. Despite a time-tested concept and an interesting new setting, the game's a snoozer, and feels half-done. Categorized as: Games and Reviews
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Posted on 11.10.02 by Bailey @ 3:04 pm
Comments on this: none yet. Add your own. ![]() Overall (not an average): Developer: Croteam Usually the port of a rather highly acclaimed PC game to a console is a Jekyll/Hyde scenario. I look forward to a chance to play the game that has gotten so much fanfare on the PC--I long ago gave up playing games on my PCs. Even though I sport a fairly robust desktop I've dedicated it to more "profitable" endeavors. Hey, that's why I bought an Xbox, for a dedicated gaming platform, one where I don't have to worry whether my video card and motherboard have the latest video and AGP drivers. Categorized as: Games
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Posted on 10.10.02 by Doc @ 2:45 pm
Comments on this: none yet. Add your own. ![]() Overall: Developer: Vicious Cycle Typically, the announcement of another franchise game title makes me cringe. Too many rotten games based on popular cartoons/movies/comics/etc. litter the console landscape for me to even briefly entertain thoughts that it might be a good game. Fortunately for me, TDK asked me to review Robotech: Battlecry, a game that, for the reasons above, I probably wouldn't have picked up on my own, for fear of yet another disappointment. The game is a refreshing exception to the rule that licensed property games must suck. Clever gameplay, interesting visuals, and a preservation of the source material's fundamental feel all combine to make this a great game. Categorized as: Games
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Posted on 07.08.02 by Doc @ 2:02 pm
Comments on this: none yet. Add your own. ![]() Overall: Developer: BioWare Neverwinter Nights may well have been one of the most hotly-anticipated titles to be released in the computer game world in a decade, ever since it became plain that Daikatana was a hopelessly lost (and hopelessly lame) cause. The gang from BioWare have been racking up hits since the first appearance of Baldur's Gate, including the sequel to that game, Icewind Dale (and its sequel), and Planescape: Torment (which needs a sequel). So when it was announced that they would be producing a video game that fully implemented the new D&D 3rd Edition rule-set, the gaming world began holding its collective breath. The hype that surrounded the game was the Holy Grail of computer RPG fans (and tabletop RPG fans) everywhere--they claimed to be attempting to create the perfect port of tabletop gaming into the digital arena. Such a claim took serious cajones, to be sure, but the consensus was that if it could be done, BioWare were just the guys to do it. Categorized as: Games
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