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汤姆Clancy的鬼魂侦察(个人计算机) -游戏回顾
张贴在01.18.02由Ripp @ 9:43上午
关于此的评论: 无。 增加您自己。

总之:

开发商: 红色风暴娱乐
出版者: Ubisoft娱乐
平台: 胜利9x/Me/2000/XP
ESRB规定值: M (成熟)

没有。 我听说一人射击者比赛是的1怨言他们不是现实的。 人们似乎想要他们比被刻画的世界可以与更多关系的事 死命严肃的山姆.

如果那是您的怨言,则这是您的比赛。 鬼魂侦察 (指GR)是在汤姆Clancy的小说世界设置的一人射击者。 当比赛在开始2010年,我们获悉俄国政府由一个小组强硬路线的狭隘民族主义者接收了。 俄国兵器为入侵准备,以队伍运动和积累在俄国的西部边界。 仅一力量站立在俄国前线和前苏联共和国之间: 特种部队编组通认作为鬼魂。 他们分配了以连续干涉反对俄国人,直到北大西洋公约组织部队的大多数可能动员。 比赛在您的手投入鬼魂,离开他们的命运(和国家命运)在您的掌握之内。

GR宇宙的规则是简单的。 没有命中点。 没有上司。 没有水平。 您和您的步枪兵、爆破专家、狙击手和重武器“支持”专家的队分配以完成几个目标在每个使命期间。 怎么您达到这些目标取决于您演奏的样式并且构成(和经验)的您的小队。

游戏戏剧划分成二个部分: 使命简报或小队选择阶段和实际使命。 在简报您被给您的宗旨为使命和关于敌对存在的所有相关信息在区域。 在小队选择期间您在作战关键区有机会选择根据他们的专业和他们的统计的战士,象秘密行动和武器用途。 在您完成了一个使命之后您也能使用这个屏幕分配更多点到这stats,给予球员鼓励演奏聪明和保持小队活。

游戏戏剧在使命期间将是跟熟悉以前播放FPS赛的任何人。 而移动和所有其他起作用重要对使命通过键盘,做瞄准做与老鼠。 一个特殊方面的gameplay值得注意是命令地图作用。 用这个工具您能看使命区域的一张粗暴地图,并且您的fireteams当时的地方。 By utilizing a control system on the map itself you can direct your squads to separate waypoints and targets, all while leading one team yourself. Through efficient use of the command map it is possible to attack three targets at the same time, just as a real specops unit would. This gives the game a feel of realism well beyond what GR's competitors have to offer.

Also adding to the feel of realism are the dynamics of the game itself. Uniforms get wet when you walk through water, and snow crunches underfoot. Enemies will respond appropriately (and differently) to the sounds of snapping twigs or gunfire. Your squad members will seek cover at all times, and won't fire unless they have a kill shot, or you ordered them to. As you run your weapon becomes harder to control, adding a degree of difficulty to the usual "point and shoot" interface.

Where GR really wins is in its replay value. The game itself has several difficulty settings, as well as playing the "quick mission" option where mission objectives and details are changed. Add to this the fact any mission can be played in the multiplayer arena, and you have a game that guarantees hours and hours of additional play. I've logged over 100 hours and the game still doesn't bore me.

Ghost Recon promised an accurate and exciting view into the life of a Special Forces unit, and it delivered. You should be able to find it at your local electronics superstore for around $40.00, and it's worth every penny!

Minimum System Requirements:

  • Pentium II 450 or faster
  • Windows 9x or better
  • 128 MB RAM
  • Video card with 16 MB RAM and DirectX 8.0 support
  • 1 GB disk space

Eye Candy:
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Gameplay:
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Categorized as: Games
Comments: None



The Sims: Hot Date - Game Review
Posted on 01.15.02 by ScottC @ 8:26 pm
Comments on this: none yet. Add your own.
sims hot date game cover

US Release Date: November 14, 2001
System: PC
ESRB Rating: T
Price: $29.99 at Amazon.com

On paper, The Sims doesn't sound interesting: you guide the lives of Sims (the people in the game) to furnish their houses, obtain jobs, form relationships, and go to the bathroom. But for a lot of people, it becomes addictive. You can become attached to your Sims, concerned about their well being; financial, physical, and emotional. It also helps that many of the features of The Sims are done in a tongue-in-cheek style, from the funny descriptions of the various objects around the house to the swelling music when two Sims fall in love. The newest addition to this is the Hot Date Expansion Pack.

Hot Date focuses on the social aspect of the game. Your Sims have more flexibility in relating to other Sims, from how friendly a greeting can be (a wave, a handshake, a friendly hug, or a "very friendly" hug) to the subjects they can talk about (the 60's, crime, technology, or travel). How you gauge the contacts your Sims have has also changed. Replacing the status bar on the health of a relationship are two status bars, one on how things are going at the moment and another on how the relationship is going as a whole. The biggest improvement that comes with this new expansion is the Sim Downtown.

[[ Review continues ]]

Categorized as: Games and Reviews
Comments: None




Rez (PS2) Game Review
Posted on 01.14.02 by Doc @ 2:26 pm
Comments on this: none yet. Add your own.

Overall:

Developer: United Game Artists
Publisher: Sega of America
Platform: Playstation 2
ESRB Rating: E (Violence)

Since the earliest generation consoles, pretty much every game produced has fallen neatly into a genre, making it easy to market, easy for fans to find, and easy to review, as there are "standards" of a sort for each genre of game, be it FPS, RTS, sports, RPG, whatever. And now there's Rez. And I have to start from scratch, because, despite the fact that it's advertised and marketed as a "shooter," it's infinitely more complex than that.

Rez puts you in control of a little wireframe person, zipping through what looks to be some sort of VR cyberspace computer network, full of wireframe landscapes and polygonal bad guys representing the network's defense systems. So you zip through the network "on rails" (for the uninitiated, this means that you have no control over your movement, just your aim), and you blow up security programs, with the obligatory "boss monster" at the end of each of five levels.

(more...)

Categorized as: Games
Comments: None



Wizardry: Tales of the Forsaken Land (PS2) Game Review
Posted on 01.05.02 by Doc @ 2:15 pm
Comments on this: none yet. Add your own.

Overall:

Developer: Racdym
Publisher: Atlus USA
Platform: Playstation 2
ESRB Rating: T (Teen)

The venerable Wizardry series of computer RPGs dates back to the Apple ][e, and fans of the genre have kept the franchise alive through numerous platforms and incarnations. While not always as visibly flashy or innovative as their contemporaries, the games have always provided what is essential to CRPG fans -- interesting, deep gameplay. Die-hard CRPG players will be the first to tell you that you can keep your flashy graphics and gimmicks, provided that the dungeons are deep and the character development equally so, so the series has enjoyed good success throughout the years.

Wizardry: Tales of the Forsaken Land continues the franchise's long-running tradition, extending it to the Playstation 2 console. Entering into a brutal market dominated by the likes of Square's Final Fantasy X was a gutsy move for a series long-known for its minimalistic approach to gaming, but Atlus manages to present a game that is fun, long-lasting, and provides the best parallel to desktop computer gaming yet to hit the console world.

The first thing likely to strike console gamers are the graphics and sound of the game. The visuals are, as typical for Wizardry, minimal, using hand-painted watercolor stills for character interaction and backgrounds, switching to 3D polygons only for actual dungeon-crawling. The creature models are quite good, and well-animated throughout, but since the game operates in a first-person mode, players will never get to see their own character, and only occasionally will they see their fellow party members, when they appear as the aforementioned watercolor paintings during party interaction. The sound, perhaps the weakest point of the game, is virtually non-existent. Mediocre music clips and no voices at all make for an instantly forgettable aural experience. The game would be better served by providing important interaction as voice, especially since the graphics are minimal enough that DVD space shouldn't be an issue.

The game shines in its nuts and bolts, however. Character creation provides fairly broad (if fairly standard) options for adventurers, with a second "tier" of classes available only after a certain experience level has been reached. Standard fantasy races are all available (dwarves, elves, gnomes, and hobbits), and the core classes cover the archetypal bases (thief, sorceror, priest, warrior) of the fantasy genre. Once a solitary character has been made, the game begins, and players have the option of acquiring other characters for their party (total of 6 possible). These other characters can either be recruited at the local tavern, or the player can enter the Adventurer's Guild and make more characters, which then become available at the tavern. There are advantages to both methods, and I had my best success with a mixture of pregenerated hirelings and some I had created myself.

Once you descend into the town's local dungeon (the only one you will explore during the game), the game shifts to a first-person 3-D perspective, where the player steps the entire party through the dungeon, one 10'x10' square at a time. Combat is interesting, allowing players to choose from either individual actions for all party members, or the featured "Allied Actions" that combine attacks, defenses, or assistance from multiple characters to achieve a greater effect. Not merely fluff or optional material, mastering the AA system is critical to defeating some of the more impressive enemies in the game, and one's access to the various AA options is limited by how long the party members have been together, and how well their alignments (good, neutral, or evil) match both the leader's alignment and the player's actions. Attack too many friendly creatures, and good-aligned parties will lose access to some Allied Actions. Keep 'em happy, and you steadily gain access to more and more impressive cooperative abilities.

While there is only one town and one dungeon, don't be fooled into thinking the game is short. The "Labyrinth of Duhan" is incredibly deep, and each level is massive. Some are straight-forward mazes, where the only goal is to find the exit. Others involve some fairly intricate puzzle-solving skills in order to reach the next stairwell down into the depths. While replaying the game, with it's preset quests for various townspeople, might get a bit repetitive, the various character and party composition options could make for some quite different experiences the second time around.

If you're a die-hard CRPG player, don't miss this one. Likewise if you've been a fan of Wizardry's previous games. If, however, you're looking for something to curb your junkie-like twitching for the next Final Fantasy game, this one might leave you a bit cold. While it doesn't deliver the pre-rendered and animated thrills of some of the other available titles, Wizardry: Tales of the Forsaken Land is a different approach to console RPGs, reminiscent more of its desktop ancestors than its flashy Japanese contemporaries.

Eye Candy:
Ear Candy:
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Buy Wizardry: Tales of the Forsaken Land at Amazon.com!

Categorized as: Games
Comments: None



Final Fantasy X (PS2) Game Review
Posted on 12.30.01 by Doc @ 1:42 pm
Comments on this: none yet. Add your own.

Overall:

Developer: SquareSoft
Publisher: SquareSoft
Platform: Playstation 2
ESRB Rating: T (Blood and Violence)

The venerable Final Fantasy franchise, dating back to the now-archaic SNES, has a history of breaking new ground in the gaming industry. Since the coming of the original Playstation, every single title in the series has proven a sales blockbuster, and a much-beloved favorite of gamers everywhere. Final Fantasy X, the first title in the series developed for the Playstation 2, has done it again.

The game is, in a word, staggering. Beautifully rendered, marvelously scored, and splendidly executed, it promises to set a new, higher standard for console game developers. This installment in the series does everything that its predecessors did well, and then it does them better, while improving all elements that previous versions might not have perfected.

(more...)

Categorized as: Games and Reviews
Comments: None



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