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ScottC @ 3:41 pmÀÇ 12.16.01¿¡ ¹èÄ¡ÇÏ´Â
À̰Ϳ¡ ´ëÇÏ¿© ÄÚ¸àÆ®: ¾ÆÁ÷ ¾Æ¹«µµ. ´ç½ÅÀÇ ÀÚ½ÅÀ» Ãß°¡ÇϽʽÿÀ. Àü¹ÝÀûÀÎ (Æò±Õ ¾Æ´Õ´Ï´Ù): °³¹ßÀÚ: Firaxis °ÔÀÓ ¿µÈ ȸ»ç¿¡¼´Â, ÈÄÆíÀÌ °íÀ¯ ó·³ ÁÁ ¶§ Èñ¼ÒÇÑ °ÍÀÌ´Ù. ±×·¯³ª ºñµð¿À °ÔÀÓ °ø¾÷¿¡¼, ¹ÝÀüÀº Áø½ÇÇÏ´Ù. ÃֽŠº¸±âÀÇ ÇѰ³´Â ÀÌ´Ù ¹®¸í 3, Sid Meier¿¡°Ô¼ Àü·« °ÔÀÓÀ» Á¤º¹ÇÏ´Â µ¹ ±Ù°ÅÇÑ ¼¼°è. »ý°¢ÇÏ´Â ±×µéÀ» À§ÇÑ Pong´Â ÄÄÇ»ÅÍ °ÔÀÓÀÇ °íµµ ÀÌ´Ù ¹®¸í ½Ã¸®Áî¿¡´Â µµ½Ã¸¦ ã¾Æ³½ Á¤ÂøÀÚÀÇ ¾Ç´ë¿¡¼ ´ç½ÅÀÌ ½ÃÀÛÇÑ´Ù ÀÖ´Ù. ´ç½ÅÀº ÀÚ¿ø, ±¸Á¶ µµ½Ã °³¼±À» ¸ðÀ̰í, °úÇÐÀûÀÎ Áøµµ¸¦ ¿¬±¸Çϰí, ºÎ´ë¸¦ ÈÆ·ÃÇϰí, ´Ù¸¥ ±¹°¡¿Í ¿Ü±³¿Í ÀüÀïÀ» ÅëÇØ »óÈ£ ÀÛ¿ëÇÑ´Ù. °Ç¹° Áß´ëÇÑ °æÀÌ, ÅõÀÔ °£Ã¸ÇàÀ§ ¹× ¹«¿ª ȣȽº·¯¿î »óǰÀ» ÅëÇØ¼, ´ç½ÅÀº ´ç½ÅÀÇ ¹®¸í¿¡°Ô ¼¼°è¿¡¼ °¡Àå Áß´ëÇÑ °Í ¸¸µé±â À§ÇÏ¿© ÀÏÇÑ´Ù. À̰ÍÀÌ Ã¶¾ß¿¡°Ô ³î±â ³ª¿¡ ÀÇÇÏ¿© ÀÌÁ¦±îÁö ÀϾ ÀÖ´ø ù¹øÂ° °ÔÀÓÀ̾ú±â ¶§¹®¿¡ ÀÌ °ÔÀÓ¿¡´Â Àú¿¡°Ô Ưº°ÇÑ Àǹ̰¡ ÀÖ´Ù. ³ª´Â, "¿ÖÀÌ´Ù À§·Î ÅÂ¾ç »ý°¢ ±â¾ïÇϴ°¡? ±×°ÍÀº ´ÜÁö¡¦ Áöµ¶ÇÏ´Ù! " ºÐ·ùÇÏ´Â ´ÙÀ½°ú °°À½: °ÔÀÓ ±×¸®°í °ËÅä
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Doc @ 10:48 AM¿¡ ÀÇÇØ 12.14.01¿¡ ¹èÄ¡ÇÏ´Â
À̰Ϳ¡ ´ëÇÏ¿© ÄÚ¸àÆ®: ¾ÆÁ÷ ¾Æ¹«µµ. ´ç½ÅÀÇ ÀÚ½ÅÀ» Ãß°¡ÇϽʽÿÀ. ![]() Àü¹ÝÀûÀÎ: °³¹ßÀÚ: ±î¸¸ ¼¶ ½ºÆ©µð¿À/Snowblind ½ºÆ©µð¿À PC ¹× Mac¿¡ BaldurÀÇ ¹® µ¶Á¡ ÆÇ¸Å±ÇÀÇ ¾Ðµµ ¼º°øÀ¸·Î, Á¶¸¸°£, ±î¸¸ ¼¶ÀÌ ÀåÄ¡ µµ¹Ú ¿µÅä·Î ´ãÀ» ¶Ù¾î¿À¸£´Â °ÍÀ» ½ÃµµÇÒ ¾Æ¸¶ ºÒ°¡ÇÇÇß´Ù. ÀÌ ³ë·ÂÀÇ °á°ú, BaldurÀÇ ¹®: ¾îµÎ¿î ¿¬¸³ ÀÌ´Ù ½Ã°¢ÀûÀ¸·Î ±Ù»çÇÑ ½ÇÇà, ¿ì¼öÇÑ ¼Ò¸®¿Í ´õºÒ¾î, ´Ù¸¥ ¾î¶² ÃÖ±Ù ½Ãµµ º¸´Ù´Â ³õÀÎ ÁöÇÏ °¨¿Á & ¿ë ±ÔÄ¢ÀÇ Á÷°üÀûÀÎ gameplay, ¹× ´õ ³ªÀº ½Ç½Ã´Â (ºû³² 2ÀÇ ¼ö¿µÀå, ´©±º°¡?). ¾îµÎ¿î ¿¬¸³Àº ÃæºÐÈ÷ ¹«ÇØÇÏ°Ô ½ÃÀÛÇÑ´Ù, ´ç½Å¸¸ BaldurÀÇ ¹®ÀÇ µµ½Ã - ÃʽÅÀÚ ¸ðÇè°¡·Î -·Î, ´ç½ÅÀÇ ¿îÀ» °Å¸®¿¡¼ °ÅÀÇ È²ÆóÇϰԸ¦ À§ÇØ ½À°ÝµÇ°í ¶°³ª±â À§ÇÏ¿© ³ë·ÂÇϱâ À§ÇÏ¿© ¹æÈ²ÇÑ´Ù. ´ç½ÅÀ» °Å»ÇÑ ±×µé¿¡ ´ëÇÏ¿© ÀÀº¸¸¦ ¿ä±¸ÇÏ´Â ´ç½ÅÀÇ Å½±¸´Â µµ½Ã ¹× ±×°ÍÀÇ ÁÖ¹ÎÀÇ ¹Ù·Î ½ÇÁ¸À» À§ÇùÇÏ´Â ½Ê³â°£ ¿À·¡µÈ Ãæµ¹À» À¯·¡ÇÏ´Â ÀÛÀǸ¦ Æø·ÎÇÑ´Ù. BaldurÀÇ ¹® ³»ÀÇ °¢Á¾ °³Àο¡ ÀÇÇØ ¿øÁ¶ÇØ ¹Ù±ùÂÊÀ¸·Î, ´ç½ÅÀÇ Å½±¸´Â µµ½ÃÀÇ Çϼö±¸¿¡ À§ÇùÀÇ ±Ù¿øÀ» BaldurÀÇ ¹®¿¡ ã¾Æ³»°í Ä®¿¡ µ¥·Á°¡°í (¶Ç´Â ´ç½ÅÀÌ ÀÖ´Â ¹«¾ùÀÌ) µµ³¢, ¶Ç´Â ⠵αâ À§ÇÏ¿© ´ç½ÅÀ», ¾î·Á¿î »ê Àýº®, ¾îµÎ¿î ´Ë ¹× ¾óÀ½ ±¼, ÀüºÎ, ¶Ç´Â. À̾߱â´Â, ±×·¯³ª Àç°í ¼»ç½Ã ȯ»ó ¿îÀÓ, ½ÇÁ¦·Î È®½ÇÈ÷ ÁÁ´Ù, ¾î¶² ÇöÀúÇÑ À½¼º Àç´É¿¡ ÀÇÇØ ¹ßÀüÇØ. Every individual you interact with (except those that merely attempt to kill you on sight) is voiced, unlike so many other text-driven RPGs. The visuals in this game are unbelievable. Dark Alliance pushes the capabilities of the PS2 platform as high as I've seen. Of particular fascination are the water and explosion effects, both of which kept me entertained for quite some time by themselves. (Hint to prospective players: if you find yourself facing invisible foes, find some water and stand in the middle. Tracking them by the wake they leave makes it much simpler.) Gameplay is quite simple, and makes good use of the controller to handle all major tasks without having to pop in and out of endless menus, which disrupts the flow of gameplay. The approach taken to the spell and feat systems of Dungeons & Dragons is a clever interpretation that suits the mechanics of console gaming very well. The only hitches in the game (and the only thing keeping it from the prestigious 5-Cup Rating) are the limitations on character selection (you have your choice of three - Human Archer, Dwarven Fighter, or Elven Sorceress), and the relatively short time it takes to beat the game. At the Normal difficulty level (middle level of three available), I clocked in at 11 hours, 30 minutes to complete the entire scenario. That's a little slim, particularly since there didn't seem to be a large number of "side quests" or "easter eggs" to make replaying the game all that different from the first time through. The multi-player option might add a little depth to that, though it looked like it just added more monsters to each screen. So, in short, I'd say rent it until the price comes down. If you're a true CRPG junkie, you might get more kicks out of playing through the game with each available character. If you ever spot a copy on the cheap, the graphics alone make this one worth owning. Black Isle has raised the bar for what the PS2 console is graphically capable, and I look forward to seeing other developers rise to that challenge. Eye Candy: Categorized as: Games
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Posted on 11.01.01 by Doc @ 11:36 am
Comments on this: none yet. Add your own. ![]() Overall (not an average): Developer: Capcom Entertainment When word first came out about Devil May Cry, I was pretty excited. A big fan of the Resident Evil series, and just about any other action/adventure game that doesn't rely on little anime-ish tykes with too-big heads, I couldn't wait to see what happened when they took a dose of Blade, a dash of ResEvil, and a little touch of the gunslinging Western movie and made a game out of it. Having played it now, I can only say that it was close, but no cigar. While stylistically the game is definitely tops, the gameplay concepts are nothing new, the mechanics clunky and awkward in places, and the story all-too-familiar. Categorized as: Games and Reviews
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Posted on 10.14.01 by Doc @ 11:08 am
Comments on this: none yet. Add your own. ![]() Overall: Developer: Stormfront Studios The words "pool or radiance" serve as a kind of litmus test for hardcore computer role-playing gamers. Equally powerful is the phrase "gold box game." If you remember when a badass machine had VGA graphics and a 286/16 processor, and are a fan of CRPGs, then you likely know of and probably played at least one of SSI's legendary "gold-box games." A series of games based on the popular Dungeons & Dragons pencil-and-paper game, the gold box games were a serious evolution of what role-playing meant on the PC. Along with the Bard's Tale and early Might & Magic games, they set the standard for decent computer role-playing. Categorized as: Games and Reviews
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Posted on 03.21.01 by ScottC @ 3:39 pm
Comments on this: none yet. Add your own. ![]() Overall: Developer: Croteam First off, don't worry if you haven't played the first Serious Sam. I hadn't and it's not necessary. Second, while it's called Serious Sam, the game is in fact, very silly. The chainsaw-wielding maniacs with jack-o-lantern heads are a big clue. There is a plot, but it's not that important to your gaming experience. You're killing alien invaders in pre-Columbian South America, ancient Babylon, and medieval Europe. And killing lots and lots of alien baddies. Did I mention the killing? Categorized as: Games and Reviews
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