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Posted on 01.14.02 by Doc @ 2:26 pm
Comments on this: none yet. Add your own. ![]() Overall: Developer: United Game Artists Since the earliest generation consoles, pretty much every game produced has fallen neatly into a genre, making it easy to market, easy for fans to find, and easy to review, as there are "standards" of a sort for each genre of game, be it FPS, RTS, sports, RPG, whatever. And now there's Rez. And I have to start from scratch, because, despite the fact that it's advertised and marketed as a "shooter," it's infinitely more complex than that. Rez puts you in control of a little wireframe person, zipping through what looks to be some sort of VR cyberspace computer network, full of wireframe landscapes and polygonal bad guys representing the network's defense systems. So you zip through the network "on rails" (for the uninitiated, this means that you have no control over your movement, just your aim), and you blow up security programs, with the obligatory "boss monster" at the end of each of five levels. Categorized as: Games
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Posted on 01.05.02 by Doc @ 2:15 pm
Comments on this: none yet. Add your own. ![]() Overall: Developer: Racdym The venerable Wizardry series of computer RPGs dates back to the Apple ][e, and fans of the genre have kept the franchise alive through numerous platforms and incarnations. While not always as visibly flashy or innovative as their contemporaries, the games have always provided what is essential to CRPG fans -- interesting, deep gameplay. Die-hard CRPG players will be the first to tell you that you can keep your flashy graphics and gimmicks, provided that the dungeons are deep and the character development equally so, so the series has enjoyed good success throughout the years. Wizardry: Tales of the Forsaken Land continues the franchise's long-running tradition, extending it to the Playstation 2 console. Entering into a brutal market dominated by the likes of Square's Final Fantasy X was a gutsy move for a series long-known for its minimalistic approach to gaming, but Atlus manages to present a game that is fun, long-lasting, and provides the best parallel to desktop computer gaming yet to hit the console world. The first thing likely to strike console gamers are the graphics and sound of the game. The visuals are, as typical for Wizardry, minimal, using hand-painted watercolor stills for character interaction and backgrounds, switching to 3D polygons only for actual dungeon-crawling. The creature models are quite good, and well-animated throughout, but since the game operates in a first-person mode, players will never get to see their own character, and only occasionally will they see their fellow party members, when they appear as the aforementioned watercolor paintings during party interaction. The sound, perhaps the weakest point of the game, is virtually non-existent. Mediocre music clips and no voices at all make for an instantly forgettable aural experience. The game would be better served by providing important interaction as voice, especially since the graphics are minimal enough that DVD space shouldn't be an issue. The game shines in its nuts and bolts, however. Character creation provides fairly broad (if fairly standard) options for adventurers, with a second "tier" of classes available only after a certain experience level has been reached. Standard fantasy races are all available (dwarves, elves, gnomes, and hobbits), and the core classes cover the archetypal bases (thief, sorceror, priest, warrior) of the fantasy genre. Once a solitary character has been made, the game begins, and players have the option of acquiring other characters for their party (total of 6 possible). These other characters can either be recruited at the local tavern, or the player can enter the Adventurer's Guild and make more characters, which then become available at the tavern. There are advantages to both methods, and I had my best success with a mixture of pregenerated hirelings and some I had created myself. Once you descend into the town's local dungeon (the only one you will explore during the game), the game shifts to a first-person 3-D perspective, where the player steps the entire party through the dungeon, one 10'x10' square at a time. Combat is interesting, allowing players to choose from either individual actions for all party members, or the featured "Allied Actions" that combine attacks, defenses, or assistance from multiple characters to achieve a greater effect. Not merely fluff or optional material, mastering the AA system is critical to defeating some of the more impressive enemies in the game, and one's access to the various AA options is limited by how long the party members have been together, and how well their alignments (good, neutral, or evil) match both the leader's alignment and the player's actions. Attack too many friendly creatures, and good-aligned parties will lose access to some Allied Actions. Keep 'em happy, and you steadily gain access to more and more impressive cooperative abilities. While there is only one town and one dungeon, don't be fooled into thinking the game is short. The "Labyrinth of Duhan" is incredibly deep, and each level is massive. Some are straight-forward mazes, where the only goal is to find the exit. Others involve some fairly intricate puzzle-solving skills in order to reach the next stairwell down into the depths. While replaying the game, with it's preset quests for various townspeople, might get a bit repetitive, the various character and party composition options could make for some quite different experiences the second time around. If you're a die-hard CRPG player, don't miss this one. Likewise if you've been a fan of Wizardry's previous games. If, however, you're looking for something to curb your junkie-like twitching for the next Final Fantasy game, this one might leave you a bit cold. While it doesn't deliver the pre-rendered and animated thrills of some of the other available titles, Wizardry: Tales of the Forsaken Land is a different approach to console RPGs, reminiscent more of its desktop ancestors than its flashy Japanese contemporaries. Eye Candy: Categorized as: Games
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Posted on 12.30.01 by Doc @ 1:42 pm
Comments on this: none yet. Add your own. ![]() Overall: Developer: SquareSoft The venerable Final Fantasy franchise, dating back to the now-archaic SNES, has a history of breaking new ground in the gaming industry. Since the coming of the original Playstation, every single title in the series has proven a sales blockbuster, and a much-beloved favorite of gamers everywhere. Final Fantasy X, the first title in the series developed for the Playstation 2, has done it again. The game is, in a word, staggering. Beautifully rendered, marvelously scored, and splendidly executed, it promises to set a new, higher standard for console game developers. This installment in the series does everything that its predecessors did well, and then it does them better, while improving all elements that previous versions might not have perfected. Categorized as: Games and Reviews
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Posted on 12.16.01 by ScottC @ 3:41 pm
Comments on this: none yet. Add your own. Overall (not an average): Developer: Firaxis Games In the movie business, it is a rare thing when sequels are as good as the original. But in the video game industry, the reverse is true. One of the latest examples is Civilization 3, the turn-based world conquering strategy game from Sid Meier. For those who think Pong is the height of computer games, the Civilization series has you start with a band of settlers that found a city. You gather resources, build city improvements, research scientific progress, train troops, and interact with other nations through diplomacy and warfare. Through building Great Wonders, committing espionage, and trading luxury goods, you work to make your civilization the greatest in the world. This game has special significance to me because this was the first game I ever stayed up all night playing. I remember thinking, "Why is the sun up? It's only...Damn!" Categorized as: Games and Reviews
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Posted on 12.14.01 by Doc @ 10:48 am
Comments on this: none yet. Add your own. ![]() Overall: Developer: Black Isle Studios / Snowblind Studios With the overwhelming success of the Baldur's Gate franchise on the PC and Mac, it was perhaps inevitable that sooner or later, Black Isle would attempt to jump the fence into console gaming territory. The result of this endeavor, Baldur's Gate: Dark Alliance is a visually stunning execution, with excellent sound, intuitive gameplay, and a better implementation of the Dungeons & Dragons rules set than any other recent attempt (Pool of Radiance 2, anyone?). Dark Alliance starts innocuously enough - as a neophyte adventurer, you wander into the city of Baldur's Gate to seek your fortune, only to be mugged and left for nearly dead in the street. Your quest to exact retribution against those that robbed you uncovers a plot stemming from a decades-old conflict that threatens the very existence of the city and its inhabitants. Aided by various individuals within Baldur's Gate and without, your quest takes you to the sewers of the city, rugged mountain cliffs, murky swamps, and icy caves, all in an attempt to find the source of the threat to Baldur's Gate and put it to the sword (or axe, or spear, or what have you). The story, while stock epic-fantasy fare, is actually quite good, and furthered by some remarkable voice talent. Every individual you interact with (except those that merely attempt to kill you on sight) is voiced, unlike so many other text-driven RPGs. The visuals in this game are unbelievable. Dark Alliance pushes the capabilities of the PS2 platform as high as I've seen. Of particular fascination are the water and explosion effects, both of which kept me entertained for quite some time by themselves. (Hint to prospective players: if you find yourself facing invisible foes, find some water and stand in the middle. Tracking them by the wake they leave makes it much simpler.) Gameplay is quite simple, and makes good use of the controller to handle all major tasks without having to pop in and out of endless menus, which disrupts the flow of gameplay. The approach taken to the spell and feat systems of Dungeons & Dragons is a clever interpretation that suits the mechanics of console gaming very well. The only hitches in the game (and the only thing keeping it from the prestigious 5-Cup Rating) are the limitations on character selection (you have your choice of three - Human Archer, Dwarven Fighter, or Elven Sorceress), and the relatively short time it takes to beat the game. At the Normal difficulty level (middle level of three available), I clocked in at 11 hours, 30 minutes to complete the entire scenario. That's a little slim, particularly since there didn't seem to be a large number of "side quests" or "easter eggs" to make replaying the game all that different from the first time through. The multi-player option might add a little depth to that, though it looked like it just added more monsters to each screen. So, in short, I'd say rent it until the price comes down. If you're a true CRPG junkie, you might get more kicks out of playing through the game with each available character. If you ever spot a copy on the cheap, the graphics alone make this one worth owning. Black Isle has raised the bar for what the PS2 console is graphically capable, and I look forward to seeing other developers rise to that challenge. Eye Candy: Categorized as: Games
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