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Posted on 07.14.08 by Widge @ 8:46 pm
Comments on this: 15 so far. Add your own. ![]() Guitar Hero and Rock Band now have a new contender: Guitar Praise. No, I'm serious. Now you can rock out to "today's most popular Contemporary Christian rock hits." Why would anybody want a Christian-based Guitar Hero clone? Tom Bean, head burrito of Digital Praise, Inc., sez "People love the console guitar games on the market, but many would like more family-friendly songs and graphics." They also put the lyrics on screen, which is apparently innovative. "Having the lyrics onscreen reinforces the positive messages present in Guitar Praise's roster of songs, and allows everyone to take part in the game." That's right, so now when you want to rock out to Eric Carmen and Jars of Clay and...um...early Amy Grant...and...never mind. I don't know any other Christian musical acts. Moving on. Of course, not everyone is happy about this: Clearrawk, a company that was taking Guitar Hero and Rock Band games and editing out all the bad stuff so that people could rock out to "Sabotage" and not feel Satan's pull, might get put out of business by this move. I suppose they'd better pray on it. Categorized as: Games
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Posted on 06.05.08 by Oblique Red @ 10:41 am
Comments on this: just one. Add your own.
US Release Date: February 10, 2008 Professor Layton and the Curious Village was released in Japan in 2007 to great success, spawning two sequels and a planned manga series. The English version of the game was released this February and has thus far been very well received by US gamers. Concept This is a hybrid game, the sort of thing that might result if a point-and-click adventure ate a book of brainteasers and then had a baby with a European cartoon (the developer has dubbed the genre "puzzle adventure"). You control the titular Professor Layton, a noted puzzle solver (you can apparently get famous for that - who knew?) With his young apprentice, Luke, in tow, the Professor has come to the town of St. Mystère to find a mysterious treasure alluded to in the will of a wealthy Baron. Naturally, once you arrive in town, this simple task becomes rapidly more complicated, and you are trapped in the town until you solve a number of mysteries. Categorized as: Games and Reviews
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Posted on 04.15.08 by Widge @ 6:50 pm
Comments on this: none yet. Add your own. ![]() Okay, so we can't have an official Monopoly of the Living Dead. (But we can have a great idea for the box cover art.) But apparently we can have a board game based in a mall where there are zombies to contend with. So it will have to suffice for the moment. (The humans are the ones who screw it up every time anyway.) ALBOTAS points out some verbiage from the box: In Mall Of Horror, each player takes control of three characters: a blonde, a bad boy and a brute, trapped in a mall invaded by hundreds of hungry zombies. There is only one way to survive: find a temporary safety in areas where the zombies aren’t yet, and forget about values such as solidarity and humanity. Better them than you!
Indeed. Looks like a hoot. And you know us: if it's undead and bleeds, it leads. Normally we'd send you to Amazon to buy it, but we can't in good conscience when the Funagain site ALBOTAS links to has it for $7 or so cheaper. The game is apparently from France and translated into English by the US subisidiary of ASMODEE Editions. Thanks to PrcsMmnts for the headsup. Categorized as: Games
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Posted on 04.14.08 by Widge @ 2:37 am
Comments on this: just one. Add your own. ![]() Because we can't have a Monopoly set that's based on the films of George Romero, and because people seemed to enjoy the concept of Zombie Munchkin, we've decided to come up with a set of house rules that incorporates our favorite bits about zombies into our favorite board game that concerns grinding your friends into financial oblivion. These rules are pretty basic... Categorized as: Games
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Posted on 04.12.08 by Widge @ 4:51 am
Comments on this: none yet. Add your own. ![]() Just like before--sometimes I have ideas that I can't do a thing with. So rather than let them fester in my cranium, I have decided to release them into the wild. And there's not much wilder than here among you, my caffeinated friends. So. Here we go. I came up with the concept first and then tried to find the video game to apply it to. I went with Silent Hill V. Now, if that doesn't work for you, then apply it to whatever survival horror game you wish. Categorized as: Games
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