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12.09.07 by Doc @ 8:14 am In my all-too-long and all-too-expansive gaming career, there have only been a few times when a game registered on my radar and attracted my interest, despite being in a genre or gameplay mode that previously held no interest for me. I for years avoided the "extreme sports" games, because I couldn't care less about skateboarding or BMX stunts or motocross...but then there was SSX. Rhythm games were until very recently in the same category. All the DDRs and Amplitudes and Frequencys in the world had done little to tempt me. I'm a 30-something white dude with no musical talent, for cryin' out loud. Rhythm games are, by design, my kryptonite. Then, someone talked me into trying out Guitar Hero. Air guitar, but it keeps score? With crazy pyrotechnics and screaming fans and tour buses and actual songs I like? Sold. And despite having no rhythm and being (I suspect) tone deaf, I played the hell out of GH2 and GH3, and I do pretty well in both. Thus it was that when Harmonix split from their peripheral partners Red Octane to announce Rock Band, I was doomed. The game promised all the goodness of Guitar Hero, but with a full four-piece rock ensemble and a steady stream of content, thanks to their partnership with MTV. Add in a selection committee for new tracks headed up by Little Steven, and release day could not get here fast enough. Months dragged by with leaked track lists, rumors about future downloads, and agonizingly brief video clips of games press folks getting to check the early builds out. Despite this, I waited too long on preordering a copy, and was informed two weeks before release that the store would not accept my preorder. Rumors swirled in the blogosphere about incredibly limited supply, holiday shortages, back orders for months...I began to fear the worst. A few friends had secured their orders, however, so I consoled myself with the knowledge I could still at least try the game out before the spring thaw. Categorized as: Games and Reviews
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12.07.07 by Widge @ 1:21 am ![]() Emily over at Carolina Patchworks has done this bit of retro arcade gold: Galaga on a quilt. Naturally, what you're seeing here is the "Nightmare" level of Galaga, right before the game's kill screen. Maybe. Categorized as: Games
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12.02.07 by Widge @ 12:00 am Check the Cool Wax is on a mission to dig up some more pieces of commercial retro gold for all of our favorite toys of yesteryear. An example is the advert below for Mattel Electronics. Doesn't it just take you back? And to think, today a Nintendo DS has more computing power in it than we used to go to the Moon. Go figure. Direct link for the feedreaders. Categorized as: Games
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11.18.07 by Widge @ 9:43 pm ![]() Okay, so why doesn't this game exist for real? It sports, among other things: 13 tracks, including Mountains of Madness, Arkham Asylum, R'lyeh, and Grandpa Kevin's MiniGolf n' Grand Prix Someone tell me why. Because it should. And somebody should start on it this instant. Found at Calls For Cthulhu by way of ScottC. Categorized as: Games
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11.05.07 by Widge @ 3:43 am ![]() Doktor A, who we've mentioned before, has outdone himself this time: he's created an 8-inch replica of Pac-Gentleman, an arcade game from 1880. Of course, the interesting part of the Pac-Man saga is that Lady Pac-Man was introduced in 1901, followed by Mrs. Pac-Man in 1911. It was not, however, until 1982 that Ms. Pac-Man was released. This is because it was still, for Pac-Women, considered unseemly for them to be running around mazes chasing and being chased by ghost-monsters...if they were unmarried. You've come a long way, baby. Categorized as: Games
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