It's Mark Knopfler's Privateering, available as a two-CD set from Verve. Here's what he has to say for himself:
In a video that has quite possibly the most awesome warning in the history of translated warnings, Suidobashi Heavy Industry brings you Kuratas, a robot you can climb inside and pilot. I know, I know--like me, you won't be satisfied until it can transform into a jet fighter so we can fully address the impending Zentraedi threat. But still, I'll need you to protect Earth--I have a feeling that, based on the glimpse I saw of the cockpit in the following video, the controls are more Xbox than Battlezone. Which means I'm screwed.
[[ More This Way... ]]
So here I was, sitting and minding my own business and thinking, "Man, you know what? There aren't enough videos of kids covering songs about Jungian angles on the potential evolution of mankind." Then, without warning, I came across this video, with "Rock Angel" (dig the shirt) singing about picking scabs and stepping through the shadow--and I found myself torn between admiring the band for totally killing it and feeling vaguely uncomfortable that a kid that young is singing Maynard.
Make up your own mind. That all being said, I'd love to see this crew tackle "Third Eye." Because as long as we're going deep into Tool territory, let's take the submersible to crushing depths, yes?
Written by: Leigh Whannell, based on a story by James Wan & Leigh Whannell
Directed by: James Wan
Starring: Patrick Wilson, Rose Byrne, Ty Simpkins, Lin Shaye, Barbara Hershey
I love Insidious. Whether or not you like the shift in the third act, the first two are utterly terrifying, and anyone who says otherwise is a dirty stupid liar. I've seen it probably eight times or more, and was lucky enough to see it on the big screen again just before Insidious: Chapter 2 (henceforth to be referred to as Insidious 2, because I'm lazy). It didn't lose much of its power in the theater a second time. Insidious was at its core a remake of Poltergeist.
Rob Levy and Aaron Poole take the wheel and pilot us through Sunday morning at DragonCon 2013. Tuffley and Widge are on-hand with Dana Franks as a special guest star.
Please excuse the bits where someone's cell phone starts causing interference.
I've mentioned more than once my amusement at a successful film suddenly becoming a trilogy and the creative teams' reactions. "We always thought of it as a trilogy," they would say, when on a lot of these things, we know damn well they're amazed they wound up as successful as they were. I'm looking at you, Blade. I don't think we're surprised anymore at the Hair Trigger Franchise effect. And now we're looking at Walking Dead getting a spinoff.
But I imagine going back in time fifteen years and telling my younger self, "Seriously, don't go to Bolivia." Then after that was taken care of, I would say, "Not only is there going to be a zombie TV series, but it's going to launch a spinoff. More CSI: New York than The Jeffersons, but you get what I mean." To which Younger Widge would say, "What the hell's a CSI?" But by that point, I would have run out of quarters to put in the timeporter and wound up back in the present.
This year at DragonCon, the inimitable Leigh--X-Track Director extraordinaire--put together a fan panel to discuss the conspiracies, weird science, and general shady dealings going on in the universe of Orphan Black. Because of our previous discussion on this topic, in the form of my conversation with Graeme Manson, I was invited to participate on this panel, along with Rob Levy, JM Tuffley, and the wonderful Cheryl of X-Track Staff. We had a great time together and we got a lot of excellent questions from the audience.
So if Orphan Black is a thing in which you are or might be interested, then I recommend you enjoy the above podcast. This was the X-Track Orphan Black Fan Panel, Sunday, September [...]
Here's an analogy for you: If Skyrim is your favorite Pixar film, then Brothers: A Tale of Two Sons ($15, Xbox Live Arcade) is the animated short before that film. It's the experience that, while short-lived, sticks with you long after credits of the main feature have rolled. I don't think I'm too far off the mark by calling Brothers one of the most emotionally rich and meaningful games of 2013. The story is simple: you and your brother must find a live-saving cure for your father, who has fallen ill. Because he is your only living parent, saving his life is all the more important. This leads the two sons on an adventure through a danger-ridden fantasy world.
This review will be short. Not because I don't have a lot to say about Brothers, but because the simple act of writing about the story would ruin it for you. Think of it like this: how angry would you be if I went to see a movie you'd been eagerly anticipating for the past year, and then rattled off some of the major plot points? You'd be kinda pissed, right? Every scenario in Brothers is something you must experience for yourself to truly appreciate. There are few games I can think of in which the minute-to-minute events are so special.
It's Weekend Justice: the Internet's #1 audio trainwreck--the podcast that survived DragonCon and luckily suffers from only the same disorders that it did beforehand. It shall now spend three hours telling you all about them.