Needcoffee.com - 10 ³âÀÇ ºÒ¸éÁõ: 1998-2008³â!
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1. ÁÖ¹® ³î¶ó¿î ÀÏ Á»ºñ ¾×¼Ç ÀÎÇü
2. ÀÚÀ¯·Î¿î °ÍÀÇ Shaun
3. Zombway t-¼ÅÃ÷: »ìÀ» ¸ÔÀ¸½Ê½Ã¿À
4. »¡°­ ´ë ÆÄ¶û ´ë Á»ºñ: ¸À ÀÖ´Â »ì Á¼Àº Åë·Î
5. Á×Àº t-¼ÅÃ÷ÀÇ Shaun

Á»ºñ Munchkin

À§¿¡ ¹èÄ¡ÇÏ´Â Widge @ 6:47 AMÀÇ 04.04.08

»ì¾ÆÀÖ´Â MUNCHKINÀÇ Á»ºñ MUNCHKIN aka ¹ã

´ç½ÅÀÇ Ä£±¸¸¦ ¶³¾îÁ® Á÷¸éÇÑ´Ù ¹«½Ê½Ã¿À!

Ãß°¡ ±ÔÄ¢¿¡ Munchkin

µÚ¿¡ ¿À´Â ±ÔÄ¢Àº º¸Ãæ±³Àç·Î »ç¿ëµÉ °ÍÀÌ´Ù Steve Àè½¼°ú ÁÔ Kovalic Munchkin Ä«µå ³îÀÌ, °ç¿¡ °£ÇàÇÏ´Â Steve Àè½¼ °ÔÀÓ. ¿ì¸®´Â ±×µéÀÇ °ÍÀ̱⠶§¹®¿¡ ¿ì¸®°¡ ÀÌ Àç·á¸¦ ¼ÒÀ¯ÇÏÁö ¾Ê´Â´Ù °¡µæ Â÷ÀÖ´Â ÀÌÇØ¿¡ À̰ÍÀ» Çϰí ÀÖ´Ù. ¿ì¸®°¡ °ÔÀÓ¿¡¼­ ³ª¶ôÀ» ÆÇ´Ù Á¤´çÇÏ´Ù; ±×¸®°í ¸ðµÎ´Â Á»ºñÀÇ Á¸Àç¿¡ ÀÇÇØ °³·®µÈ´Ù.

üÁ¦

ÀÏÁ¤ÇÑ Munchkin¿¡ ÀÖ´Â Á»ºñ¸¦ À§ÇÑ ¾Æ¹« ÀÎÁ¾µµ ¾ø±â ¶§¹®¿¡, ÀÎÁ¾Àº ´ç½ÅÀ̸¦ »ç¿ëÇÏÁö ÇöÀç ÀÌÁö ¾Ê´Â´Ù ´Ù¸¥ ¼¼Æ®¿¡¼­ µµµÏÁúµÉ Çʿ䰡 ÀÖ´Ù. ¿ì¸®´Â ºñ·Ï ±×µéÀÌ Á¾·ùÀÌ´õ¶óµµ, »ó´çÈ÷ Àß ÀÏÇϱâ À§ÇÏ¿© Munchkin Cthulhu¿¡¼­ Cultist Ä«µå¸¦ ã¾Æ³½´Ù. Á»ºñ°¡ °ÔÀÓ¿¡¼­ ´Ù¸¥°Í º¸´Ù´Â Cultists °°ÀÌ ´õ ¸¹Àº °ÍÀ̶ó°í ÇöÀç ´ë¿ìµÈ´Ù Á¤´çÇÏ´Ù. ±×·¯³ª ¹«¾ùÀ̵ç ÀÏÁ¾ÀÇ Ä«µå´Â ´ç±æ °æ¿ì, Á»ºñ ÀÎÁ¾À¸·Î ´ë¿ìÇß´Ù´Â °ÍÀ» ¸ðµÎ°¡ ÀÌÇØÇÒ ÇÑ ÇÒ °ÍÀÌ´Ù. °»½Å: ¶Ç´Â ´ç½ÅÀº ´Ù¸¸ ÀÌ µðÀÚÀÎÀ» ¹æÇØÇÏ°í »ç¿ëÇÒ ¼ö ÀÖ¾ú´Ù!

Á»ºñ¸¦ rechristened °ø½Ä ÃâÀüÇ¥¿¡ ÀÇÇÏ¿© ´Ù¸¥ ¾î¶² Á¾·ù Ä«µå °°ÀÌ ÁöÇÏ °¨¿Á °©ÆÇÀ¸·Î µé¾î°¡´Â.

Ä«µå MANAGEMENT/CHARACTER âÁ¶

´ç½ÅÀÌ °ÔÀÓÀÇ ½ÃÀÛ¿¡ ´ç½ÅÀÇ ¼Õ¿¡ ÀÖ´Â Á»ºñ °ø½Ä ÃâÀüÇ¥·Î À§·Î ¿ÏÈ­ÇÏ´Â °æ¿ì¿¡, ´ç½ÅÀº °£´Ù ¾ò¿¡¼­ Á»ºñÀÎ °ÍÀ» ±â²¨ÀÌ ÇÏ ¼±ÅÃÇÒ ¼ö ÀÖ´Ù. ±×·¸Áö ¾ÊÀ¸¸é, ´ç½ÅÀº ±×°ÍÀ» ³ªÁß¿¡ ³î ¼ö ÀÖ´Ù. Àд À¯ÁöÇϽʽÿÀ.

´ç½ÅÀÇ È¸Àü µ¿¾È¿¡ ±×¸² Ä«µå

À§·Î ÇâÇÑ ¾î¶² Á¡¿¡, ¶Ç´Â, ´ç½Å ´ç±ä´Ù ´õ¹Ì, ´ç½Å¿¡¼­ Á»ºñ °ø½Ä ÃâÀüÇ¥¸¦ À̰ÍÀ» ÀÖ´Â ÈíÇ÷±ÍÀÇ shambling ÀÏ¿øÀ̶ó°í »ý°¢ÇÒ ¼ö ÀÖ´Ù ¾Æ·¡·Î Á÷¸éÇϴ°¡ °æ¿ì¿¡? Àß, ¾ÏÈæ¿¡¼­ ´ç½ÅÀ» ½ÃµµÇÏ°í °ø°ÝÇϱâ À§ÇÏ¿© shambled. °ÅǪÁýÀ» ±¸¸£½Ê½Ã¿À. 1°³, 2¸¦ ¾ò°Åµç 3°³¿Í ´ç½ÅÀº ¹°¸°´Ù. 4°³, 5°³ 6°³ ¹× ´ç½ÅÀº ¶°³ª´Â °ÍÀ» ó¸®ÇÑ´Ù. ´ç½ÅÀÌ ´ç½ÅÀÇ ½ÃÀÛ ¼Õ¿¡ ÀÖ´Â Á»ºñ °ø½Ä ÃâÀüÇ¥·Î À§·Î »óó¸¦ ÀÔ´Â °æ¿ì¿¡, °ÔÀÓ µ¿¾È¿¡ ¾î¶² Á¡¿¡ ÀúÁÖ·Î ³î ¼ö ÀÖ´Ù. À̰Ϳ¡ ´©±º°¡¸¦ ÀÔ¸ÀÀ» ´Ù½Ã´Â °ÍÀº smackee°¡ ¶ÇÇÑ µµÁÖÇϱâ À§ÇÏ¿© ±¼·¯¾ß ÇѤ¤´Ù´Â °ÍÀ» ÀǹÌÇÑ´Ù. ´ç½ÅÀº countersmacks°¡ ¾î¶² Ä«µåµçÁö ÇÑ Æ¯Á¤ÇÑ Ä«µå°¡ ÀÖÀ¸¸é ¾Ê´Â ÇÑ ´ç½Å¿¡ ´ëÇÏ¿© ³î°í ¶Ç´Â ´ç°ÜÁø Á»ºñ °ø½Ä ÃâÀüÇ¥¸¦ »ì¦ ºñŰ´Â ¾Æ¹« ¹æ¹ýµµ ¾ø´Ù ¶Ç´Â ¹°¸° ¿î¸íÀÌ ´ç½Å¿¡ ÀÇÇÏ¿© ±¸¸£°í µµÁÖÇÑ´Ù. ¹ÝÁö¸¦ ¹Ý´ë·Î ÀúÁÖÇÏ°Åµç ¶Ç´Â Àå½Ä ¼±¹ÝÀº ÀÛµ¿ÇÏÁö ¾Ê´Â´Ù.

Á»ºñ °ø½Ä ÃâÀüÇ¥°¡ ÀÌ°Í °°ÀÌ »ì¦ ºñÄÑ ¾ò´Â °æ¿ì¿¡, Munchkin Cthulhu¿¡ ÀÖ´Â Cultists ÈξÀ ºÐ¸®µÇ´Â ¹ö¸®±â ´õ¹Ì·Î, ´Ù½Ã, µé¾î°£´Ù.

´ç½ÅÀÌ ¹°¸®´Â °æ¿ì¿¡, ´ç½ÅÀº Áö±Ý Á»ºñÀÌ´Ù. Congratulations.

(UN)LIFE AS A ZOMBIE

Becoming a Zombie overwhelms your present race, so it's gone.

You can, just like a Cultist, have modifiers placed on you, like Monstrous or Overtly Bulbous or Ancient. And they work. Even Undead works as a modifier, because it amuses us to think of you as Really, Really Undead.

Being a Zombie means that your cards that you have IN PLAY work differently. We tried to keep it simple. If you don't go for simple, see ADVANCED VARIATIONS below.

If it's anything that requires intelligence or activity to work it, you can't use it. Examples: magic potions, curses used against others, melee weapons. Those should be discarded after you stand up as your new undead self.

If it's anything else, something that you don't have to actively use, then it still works. Examples: modifiers (as above), armor, clothing.

If there's a question, then whoever owns the game decides. You know the drill.

LOOKING FOR TROUBLE

If you do not encounter a monster when you kick open a door (or shamble through a door, zombies don't kick much), then you can look for trouble either through the usual way (a monster in your hand) or you can attack a non-zombie player in the game. If you manage to kill the player, you leave the body to be looted by others (the living others?you probably just gnaw on it a bit) and once the body has been looted, that player rises as a zombie.

LOOTING THE ROOM

You can get treasures but if you cannot use them somehow on yourself as a zombie, then you discard them instantly. Same thing goes for dungeon cards.

COMBAT

As stated above, you are limited to the items that you have post zombification as far as modifiers go. You're fighting with your levels plus those zombie-friendly cards/modifiers.

If you have cards in your hand that a zombie could not reasonably use, like a potion, then you cannot throw down with it. I mean, you are a zombie, after all. And "oh, it accidentally slipped from my undead fingers?" Nah. Come on.

Zombies get an automatic +1 for each other zombie player. This is the Horde Advantage.

Zombies win ties. This is because they have the added advantage of not giving a crap if you lop their arm off in combat. Because they're busy eating your face.

ASKING FOR HELP

You can only ask fellow zombies to help you. In fact, they must help you if by doing so, they can help you win the battle. However, you can't ask a zombie to go on a suicide mission with you. If you're facing down something ginormous that is zombie hostile, then face it like a?um, dead person. Because zombies, dumb as they are, won't willingly go up against some Level 20 monstrosity.

RUNNING AWAY

Most monsters won't be interested in you. Undead monsters recognize you as a cousin and say, "Sup?" and wander on. Monsters who would normally try to eat you, aren't interested, because you're dead and you stink. Monsters who are just evil incarnate, like a Great Cthulhu or a Gazebo or a Yanni, they won't be bothered with you and will let you pass. Everything else, though, and you're either running away or fighting. Running away you get a +1 because most critters won't try too hard to stop you. Did I mention you stink?

DEATH

Here's how death works in a game of Zombie Munchkin. When you die as a regular player, for any reason, you come back as a Zombie version of that same character. It does not matter if there's an available Zombie race card or not. Put a big Z on your forehead or something. If you get killed as a Zombie, only THEN does the usual regeneration trick work. Bonus for your buddies is they get to loot your body both times.

SELLING ITEMS

You can't sell items as a zombie. I mean, honestly, it would just go pear-shaped:

MERCHANT: You want how much for these things?

ZOMBIE: UhhhRrrhhghhhh!

MERCHANT: I don't understand?how many gold pieces? I can't even tell which things you want to sell!

ZOMBIE: HaarrRGHHHgguu!

MERCHANT: Look, I'm sorry, but we seem to be having a bit of a?AHHHH!!! YOU BIT MY FACE!

ZOMBIE: Hello, Aunt Alicia!

WINNING

Same as regular Munchkin, only if everybody becomes a Zombie all at once, then the game ends and the Zombie with the highest number of levels is the winner.

ADVANCED RULES

Evolving Zombies. In this variation, zombies who are level 5 and up can start to use a single melee weapon. If they come across a better melee weapon than the one they have currently, they discard their present one and get the better one.

Rage Zombies. In this variation, zombies are fast as hell. They get +3 on their attacks and defenses due to speed but lose their +1 to run away (because they will attack most anything, since they're SO PISSED OFF ABOUT BEING DEAD).

Thoughts? Suggestions? Widgett at need coffee dot com.


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