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张贴
04.04.08由Widge @ 6:47上午 蛇神MUNCHKIN生存MUNCHKIN的aka夜 咬您的伙计的面对! 补充规则 Munchkin 以下规则将使用作为补充对于 史蒂夫·杰克逊和约翰Kovalic的Munchkin打牌出版 史蒂夫·杰克逊比赛. 我们做着此以充分的理解我们没拥有这种材料,因为它是他们的。 它是正义的我们开掘地狱在比赛外面; 并且一切被蛇神存在改进。 设定 由于没有种族为蛇神在规则Munchkin,种族需要从另一个集合被盗取您当前不是使用。 我们发现迷信卡片从Munchkin Cthulhu相当很好工作,即使他们是类。 它是正义的蛇神比别的当前被对待更可能迷信在比赛。 但所有类卡片将做,只要大家了解,当它画了,它对待蛇神种族。 rechristened蛇神比赛程序单进入土牢甲板象其他类卡片的。 卡片MANAGEMENT/CHARACTER创作 如果您在您的手结束与一张蛇神比赛程序单在比赛的开始,您能愿意选择是一个蛇神从得到去。 否则,您能以后演奏它。 继续读。 图画卡片在您的轮期间 如果在任何点,或者面朝上或面对下来,您从堆得出蛇神比赛程序单,您能认为此hasâ ¦well,从黑暗shambled为了尝试和攻击您不死的一名shambling的成员。 滚动模子。 得到1, 2或3和您被咬住。 4, 5或者6和您设法离开。 如果您在您开始的手受伤与一张蛇神比赛程序单,它可以被演奏作为一个诅咒在任何点在比赛期间。 击响某人与此意味着smackee必须滚动逃脱。 没有办法推托蛇神比赛程序单使用了反对您或画,除非您有countersmacks所有卡片演奏的一张具体卡片或您滚动并且逃脱被咬住的命运。 反诅咒圆环否则难归类的物不运作。 如果蛇神比赛程序单得到象这样推托,它在Munchkin Cthulhu进入分开的放弃堆,再,很象迷信。 如果您被咬住了,则您现在是蛇神。 祝贺。 (联合国)生活作为蛇神 适合蛇神淹没您的当前种族,因此它是。 您能,象迷信,有在您安置的修饰词,象怪异或公开地球茎或古老。 并且他们运作。 不死真正地工作作为修饰词,因为它使我们发笑认为您作为真正地,不死。 Being a Zombie means that your cards that you have IN PLAY work differently. We tried to keep it simple. If you don't go for simple, see ADVANCED VARIATIONS below. If it's anything that requires intelligence or activity to work it, you can't use it. Examples: magic potions, curses used against others, melee weapons. Those should be discarded after you stand up as your new undead self. If it's anything else, something that you don't have to actively use, then it still works. Examples: modifiers (as above), armor, clothing. If there's a question, then whoever owns the game decides. You know the drill. LOOKING FOR TROUBLE If you do not encounter a monster when you kick open a door (or shamble through a door, zombies don't kick much), then you can look for trouble either through the usual way (a monster in your hand) or you can attack a non-zombie player in the game. If you manage to kill the player, you leave the body to be looted by others (the living othersâ¦you probably just gnaw on it a bit) and once the body has been looted, that player rises as a zombie. LOOTING THE ROOM You can get treasures but if you cannot use them somehow on yourself as a zombie, then you discard them instantly. Same thing goes for dungeon cards. COMBAT As stated above, you are limited to the items that you have post zombification as far as modifiers go. You're fighting with your levels plus those zombie-friendly cards/modifiers. If you have cards in your hand that a zombie could not reasonably use, like a potion, then you cannot throw down with it. I mean, you are a zombie, after all. And "oh, it accidentally slipped from my undead fingersâ¦" Nah. Come on. Zombies get an automatic +1 for each other zombie player. This is the Horde Advantage. Zombies win ties. This is because they have the added advantage of not giving a crap if you lop their arm off in combat. Because they're busy eating your face. ASKING FOR HELP You can only ask fellow zombies to help you. In fact, they must help you if by doing so, they can help you win the battle. However, you can't ask a zombie to go on a suicide mission with you. If you're facing down something ginormous that is zombie hostile, then face it like aâ¦um, dead person. Because zombies, dumb as they are, won't willingly go up against some Level 20 monstrosity. RUNNING AWAY Most monsters won't be interested in you. Undead monsters recognize you as a cousin and say, "Sup?" and wander on. Monsters who would normally try to eat you, aren't interested, because you're dead and you stink. Monsters who are just evil incarnate, like a Great Cthulhu or a Gazebo or a Yanni, they won't be bothered with you and will let you pass. Everything else, though, and you're either running away or fighting. Running away you get a +1 because most critters won't try too hard to stop you. Did I mention you stink? DEATH Here's how death works in a game of Zombie Munchkin. When you die as a regular player, for any reason, you come back as a Zombie version of that same character. It does not matter if there's an available Zombie race card or not. Put a big Z on your forehead or something. If you get killed as a Zombie, only THEN does the usual regeneration trick work. Bonus for your buddies is they get to loot your body both times. SELLING ITEMS You can't sell items as a zombie. I mean, honestly, it would just go pear-shaped: MERCHANT: You want how much for these things? ZOMBIE: UhhhRrrhhghhhh! MERCHANT: I don't understandâ¦how many gold pieces? I can't even tell which things you want to sell! ZOMBIE: HaarrRGHHHgguu! MERCHANT: Look, I'm sorry, but we seem to be having a bit of aâAHHHH!!! YOU BIT MY FACE! ZOMBIE: Hello, Aunt Alicia! WINNING Same as regular Munchkin, only if everybody becomes a Zombie all at once, then the game ends and the Zombie with the highest number of levels is the winner. ADVANCED RULES Evolving Zombies. In this variation, zombies who are level 5 and up can start to use a single melee weapon. If they come across a better melee weapon than the one they have currently, they discard their present one and get the better one. Rage Zombies. In this variation, zombies are fast as hell. They get +3 on their attacks and defenses due to speed but lose their +1 to run away (because they will attack most anything, since they're SO PISSED OFF ABOUT BEING DEAD). Thoughts? Suggestions? Widgett at need coffee dot com. Categorized as: Stimuli
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