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Posted on 10.08.08 by Oblique Red @ 2:51 am
Comments on this: 5 so far. Add your own.
US Release Date: September 2, 2008 Infinite Unsatisfaction Infinite Undiscovery is a Japanese action JRPG brought to you by Square Enix (the company that brings us Final Fantasy and thus the reigning god of JRPGs) and tri-Ace (the developer behind a number of well-received series including Star Ocean and Valkyrie Profile), which is why I picked it up in the first place. The game promises an engaging storyline, beautiful graphics, a seamless real-time battle system that encourages strategic thinking, a vast number of characters, and other goodies. From the blurb, the fantastic cover art, and the absolutely stunning animation that plays over the opening screen, it's very exciting. This, you think as you pick up your controller, is going to be AWESOME. And then you start to play. And all your hopes and dreams for the next 30-40 hours of your game-playing life come tumbling down. Categorized as: Games and Reviews
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Posted on 10.06.08 by Oblique Red @ 11:05 pm
Comments on this: just one. Add your own.
US Release Date: June 22, 2008 Concept The Guitar Hero juggernaut rolls to handhelds with this title for the Nintendo DS. Best Thing Ever, or are they milking the cash cow a leeeetle too hard? Sight and Sound I would like to give a detailed review of the graphics, but unfortunately I can't, because when I play a Guitar Hero game my eyes must remain unswervingly fixed on the scrolling note indicators lest chaos ensue. So as for the in-song graphics, I can tell you that the scrolling note indicators scroll smoothly and are easy to read. The few glimpses I caught of the performance animations out of the corners of my eye seemed fine - fairly standard for the GH games and the DS system. Nothing to write home about, but not disappointing either. Categorized as: Games and Reviews
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Posted on 09.19.08 by Widge @ 1:18 am
Comments on this: none yet. Add your own. Here's the commercial that set me off this time. It's just such an odd combo. Pete Rose playing a baseball game I understand. Don Knotts in prison, though? "Who should we get to playing the paddle in Breakout?" "Um...how about Don Knotts?" Okay, sure. Direct link for the feedreaders. Categorized as: Games
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Posted on 09.17.08 by Widge @ 7:51 pm
Comments on this: none yet. Add your own. ![]() Geoff Johns has been announced as the scribe for the "back story" of the DC Universe Online "massively multiplayer action game" coming out from Sony. When asked about the MMAG label, an unidentified source who was either a DC Comics editor or a hot dog vendor or both said, "We didn't want to call it a 'massively multiplayer online role playing game' because people don't want roles to play. They want action. And darkness. And hot dogs." Why does the DC game need a back story? Aren't the comics the back story? Categorized as: Games
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Posted on 09.12.08 by Widge @ 7:00 am
Comments on this: just one. Add your own. So poeTV pointed out this original Tetris commercial, which offered you the option of being Tetricized. Which just sounds perverse. I especially love the introduction of the various shapes for people who, like me, were educated in Alabama. Very kind of them. Direct link for the feedreaders. Watching this got me thinking...what about all of my other favorite games of yore? What commercials did they have? Would I remember them? Did I have a childhood at all and was it all implanted memories as it was recently revealed I am just a walking NASA experiment? Categorized as: Games
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